CORDONFALL PLAY
Real streets · real-time swarm defence

CORDONFALL

The cordon fell. Hold your street.

Pick any place on Earth. Every building on its streets is real, straight from OpenStreetMap. Choose one as your HQ, put soldiers on the rooftops, wall the streets, and hold for 100 nights while the horde pours in.

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What it is

A siege on the street you know

Cordonfall turns a real neighbourhood into a battlefield. Streets become chokepoints, apartment blocks become strongholds, and a thousand zombies have to come down the roads you can see from your window.

Real streets

Any address or a pin on the map loads a 400 m circle of the real city: every building, road, park and river, heights and all. Two Istanbul districts ship bundled.

A horde, not a formation

Thousands of zombies flow down the streets toward your HQ, each at its own pace and gait. They hit whatever walls stand in their way, and they turn on whoever keeps shooting them.

Hold the line

Garrison the rooftops, barricade the streets, call in artillery. Scrap is scarce and every purchase is a choice. Lose the HQ and the run is over.

0nights to hold
0zombies on night 100
0kinds of infected
0skins
0metres of real city
The loop

How a day and a night play

Each day you get ready. Each night the horde comes. Pick a phase.

Modes

Four ways to hold

A long campaign, the same challenge for everyone each day, a sandbox, and a city-wide siege that every commander fights together.

Survival

The campaign. One HQ, one hundred nights, a horde that grows every night until it stops being a horde and becomes a tide. Your score goes on the Survival board.

Your commando starts alone in the HQ with the scrap for a first squad. Everything after that you earn: scavenging, landmarks, rescues, and dawn's pay.
100nights
120 sdays and nights
150starting scrap
RankedSurvival board
The squad

Few, and all of them counting

A commando who must not fall, and a handful of soldiers you recruit with scarce scrap. Up on a roof they fight differently: a sniper high up shoots farther, and a shotgunner is at home on a low one.

The infected

Ten ways to break a line

Most of every horde is walkers. The rest are there to find the gap in your defence. Filter them.

Defences

Walls, guns and fire from the sky

Barricade the streets they will take, put turrets where they will bunch up, and save your call-ins for the moment the line bends.

The living city

It does not wait for night

The city is never empty and never still. Scouting has its risks, and the horde has a will of its own.

Lingering zombies

Some two dozen stand about the whole city from the first day, up to 64 as the run goes on. They drift, wander, and come for the sound of your guns.

Grudges

A zombie that keeps taking rounds from one building turns on it and lays siege to the shooter. Now and then one goes after a defender it can see instead of the HQ.

Watchtowers

Put up a 10 m tower for four on clear ground. It sees over the rooftops, and entrenched it gets sandbags on top and razor wire round its foot.

Soldiers who get out

In a building coming down around them, soldiers sometimes break out on their own for the nearest one with room. Every shot crosses the street as a round in flight.

Skins

One city, six ways to see it

Every skin redraws the whole game: the map, the horde, the blood, and the interface. Pick one.

Shared Siege · live

The Siege of Kadıköy

Three sectors on Istanbul's Asian shore, one front a week. Hold a sector, earn Levy, climb to Mayor. The front settles every Sunday at 21:00 Istanbul time.

0days
0hours
0min
0sec
until this week's front settles
Pick a sector on the map.
Controls

Every order a key away

Press a key on your keyboard, or point at one, to see what it does. Space pauses, and you can give orders while paused.

Free in the browser · no install

The cordon fell.
Hold your street.

Runs on a phone, a tablet or a laptop. Add it to your home screen and it opens full screen, like an app.

PLAY CORDONFALL